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Post by account_disabled on Nov 6, 2017 6:01:16 GMT -5
Hii... From my understanding this can only happen if the server software is implemented in a very simple way. E.g. every client receives positioning info's about every other client on the current map. The wall-hack then just "reveals" the info that is available to the client anyways. So why can the server software not do a quick check if there is actually a line of sight between two players before giving each client the positions? I understand the algorithm can get quite complicated to become efficient but I'm sure also a very incompetent programming team could hire a mathematician to do it for them. Thanks..! For More Details: creative advertisements
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